![]() ![]() Less is more, and it’s clear that the developers don’t understand that. Starting up the game you will be assaulted by tutorial after tutorial after tutorial… after tutorial after tutorial, explaining every facet of the combat before you are able to learn or remember any of it. However, the gameplay is permanently marred by a deluge of convoluted menus and excess of combat mechanics. It shares their tightness the controls are responsive and mechanical timing is on-point. The combat, as intended, is reminiscent of NIOH and DARK SOULS. That this wasn’t caught during the quality assurance phase (if there was one) is embarrassing for Square-Enix. Close-ups of single NPCs are rendered so inefficiently that the game literally enters slow-motion, causing animations to fall seconds behind voice acting. As is widely reported, the engine struggles to render PS3-era billowing cloak physics and basic ambient occlusion even on the best hardware. ![]() This is because of its inefficient mystery engine, which is so bad that the game’s developers refused to name it (in interviews). It looks like a PS3 game but somehow consumes an extreme (and unnecessary) amount of processing power. The game’s most immediate problem is its graphical performance. What I got was an experience that very clearly had not been effectively playtested. I was expecting an operable, middling game that I could just have fun with. I was excited to play this game but it has left me disappointed despite my low expectations. I was excited to play this game but it has left me disappointed despite my low “Chaos” is the perfect word to describe STRANGER OF PARADISE. “Chaos” is the perfect word to describe STRANGER OF PARADISE. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |